![]() The projectiles can also block Lightning Bolts. Toxic Spray carries electricity to its puddles if fired through lightning, shocking players that touch them. Lightning Strike electrifies Toxic Puddles and Toxic Clouds, shocking nearby players in a 10 m radius. Toxic Spray is blocked by Fireballs.īoulderfall can block Toxic Spray and collide with the Toxic Cloud projectile. The Tornado's gravity affects the trajectory of Fireballs heavily.įlame Puddles and the Flamewall can block an unlimited amount of Toxic Spray shots, turning into Dragonfire. If a player is caught inside the steam it turns into Ice Mist instead. The Flamewall and Fireball extinguish upon hitting these puddles directly.įlash Freeze extinguishes all ground fires and turns Steam Puddles into small ice blocks. Using Lightning Strike near a Flamewall will redirect the lightning to it.įireballs turn Ice Puddles into Steam Puddles on direct contact with the puddle or a player standing on one. The fire will spread to other connected Toxic Puddles nearby. The explosion clears fires.įiring the projectile through fire will ignite it upon landing.įireball will also turn Toxic Puddles into Dragonfire on contact with the puddle or a player standing on one. On contact with fire Toxic Cloud ignites into a large explosion of Dragonfire that deals deals 3 ticks of 13 damage over 0.66 s. Fireballs can collide with each other.īoulderfall can be set ablaze, leaving a large Flame Puddle on the ground. This means that everyone can combo and interact with the elements the same regardless of who they originated from.įireball passes through Flame Puddles and the Flamewall. The following table lists all elemental interactions between Spells & Sorceries.Īll the elemental interactions listed are universal. But when aiming at nearby targets, players may feel their shots straying off to the right.Ĭhapter 3's new centered camera largely avoids the above mentioned issue. When aiming at far away targets, this doesn't impact the player's aiming experience much compared to a traditional FPS. The legacy camera is slightly to the right of the character, which causes a discrepancy between their positions. Spellbreak's crosshair is attached to a third person camera that's separate from the character firing the spells. However, only damage and Crowd Control the caster is capable of self-inflicting, can afflict their squadmates. Projectiles can collide with both opponents and squadmates alike.
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